Bamselægens Bamsescanner

Bamselægens Bamsescanner

Bamselægens Bamsescanner was a collaborative project with DR Ramasjang, expanding the universe of the beloved children’s TV show Bamselægen. The project brought the playful, imaginative world of the show into an interactive app where children could examine and care for their own teddy bears.

Bamselægens Bamsescanner was a collaborative project with DR Ramasjang, expanding the universe of the beloved children’s TV show Bamselægen. The project brought the playful, imaginative world of the show into an interactive app where children could examine and care for their own teddy bears.

Built in Unity, the app allowed kids to place a “band-aid” on their teddy to initiate a scan. They could then explore the teddy’s interior in 3D, examining organs for signs of injury or illness. The organs were fully interactive – able to be rotated and explored from different angles. Children could follow guided instructions narrated by the Bamselæge character or explore freely without assistance.

01

The Challenge

To translate the playful and educational spirit of Bamselægen into an engaging digital experience that felt intuitive for children. The challenge was to make the scanning and exploration process accessible and fun, while maintaining an educational element that fit seamlessly into the show’s universe.

02

The Opportunity

To extend the Bamselægen universe beyond television – offering children a hands-on, interactive way to engage with the characters and themes of the show. The app could foster curiosity, empathy, and learning through play, while strengthening the connection between fans and the Bamselægen brand.

03

The Process

In my role as UX/UI and graphic designer, I was responsible for shaping the core gameplay experience and ensuring it was intuitive, engaging, and aligned with the playful world of Bamselægen.


My work included:


  • Mapping out the app’s core actions and flow – deciding what actions should trigger specific animations, 3D objects, interactions, and audio cues.


  • Designing the user experience for both guided and free-play modes, ensuring clarity for young users.


  • Collaborating closely with DR Ramasjang to ensure the design matched the show’s character and tone.


  • Working with the development team in Unity to align the gameplay with technical possibilities.


  • Designing overlay graphics and UI elements that supported the 3D exploration without overwhelming the user.

The process was iterative – incorporating feedback from DR, developers, and user testing to refine both interaction and visual design.

You are always more than welcome to reach out to me on LinkedIn or send me an email

Nowhere to go but up

Kathrine Degn

© 2025

You are always more than welcome to reach out to me on LinkedIn or send me an email

Nowhere to go but up

Kathrine Degn

© 2025

You are always more than welcome to reach out to me on LinkedIn or send me an email

Nowhere to go but up

Kathrine Degn

© 2025